if_intersect
- Intersect if_intersect(float[2] p1, float[2] p2, float[2] cp, float[2] p, bool _debug)
- long if_intersect(float[2] p1, float[2] p2, float[2] cp, float[4] box, bool _debug)
- Intersect if_intersect(Vector[][string] co, float[6] box, bool _debug)
unde games collision_detector
enumsfunctionsstructsvariables